VALORANT 10.06 patch notes are officially here, which means we have all the details about new agent balance changes and bug fixes. While the patch 10.06 doesn’t incorporate any new content except the Smite 2.0 bundle, Riot Games have implemented a huge buff for KAY/O and a bunch of nerfs for Yoru and Vyse. As always, a bunch of bugs and glitches have also been patched to provide a more streamlined experience to the players.
So, without any further delay, let’s take a detailed look at the VALORANT patch notes 10.06.
VALORANT 10.06 Patch Notes

Image Credit: Riot Games
Kayo Buff
While Riot Games loves that KAY/O has an engaging path to mastery, they consistently see that there is a large gap between his skill ceiling and skill floor, and that gap hasn’t really improved over time. Riot Games sees from both player feedback and internal statistics that his flash is the most difficult flash to coordinate with on the roster.
Riot Games thinks they can make KAY/O’s overhand flash more flexible for mid-range scenarios to better match other flashes. These sets of changes should continue to preserve his high skill ceiling on those perfectly tossed pop flashes you have been practicing. Riot Games is also reducing his resurrection duration on his ultimate to reinforce the potential for teamplay to pick up an ally KAY/O.
FLASH/DRIVE
- Upon bouncing, flashes will now start a 0.8-second windup and then pop.
- This windup has unique audio and visuals when triggered.
- The bounce windup will not be triggered if it is already less than 0.8 seconds from popping, so it won’t increase the total max time from throw to pop.
- Underhand maximum flash duration: 1.25s → 1.5s
- Increase VO callout range of KAY/O’s “flashing” voice line: 20m → 50m
- Unequip time: 0.85s → 0.6s
- A minimap indicator has been added to the flash for teammates only
- Ally resurrection time: 3s → 1.5s
Yoru Nerf
Yoru’s fakeout is providing a bit too much return on investment at the 100-credit cost.
Fakeout
- Cost increase: 100 → 200 credits
Vyse Nerf
While Riot Games is happy that Vyse has found a place in the ecosystem since the buffs in patch 9.11, they have found the durations on her abilities to be excessive in a world where her Razorvines are more threatening. Riot Games is shortening the durations on her Razorvines and Shear so that Vyse will have to more actively capitalize rather than just relying on the baseline value of their stall.
- Razorvine Duration 10s → 7s
- Shear Triggered Wall Duration: 8s → 6s
Bug Fixes
The update also includes a number of bug fixes for various agents and maps. For a detailed breakdown, you can read VALORANT’s official Tweet.
Finally, Riot Games also stated that they’re adding 4 extra teleporters on Bind and none of them are connected so entering any of them will shoot you out at 1 of the other 5 locations at random. Please let them know how you feel about it! However, this particular change was just an April Fools’ joke. So don’t worry about it.