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Krafton Plans $50m Yearly Investment in India as Real Money Gaming Banned

Krafton Plans $50m Yearly Investment in India as Real Money Gaming Banned

by tylerv10 | Sep 1, 2025 | Uncategorized

Krafton, the Korean gaming developer behind Battlegrounds Mobile India (BGMI), has announced plans to increase investment in the country. The company plans to invest $50 million a year after India’s government gave a boost to esports as part of the Promotion &...
Team Heretics Qualify for VALORANT Champions Paris After Team Liquid Win VCT EMEA Stage 2

Team Heretics Qualify for VALORANT Champions Paris After Team Liquid Win VCT EMEA Stage 2

by tylerv10 | Sep 1, 2025 | Uncategorized

Team Heretics fans celebrated a tense qualification for VALORANT Champions Paris after Team Liquid’s title-winning VCT EMEA Stage 2 success. Those of a Heretics persuasion were stunned after their team was knocked down to the Stage 2 lower bracket by BBL Esports and...
NAVI Crash Out of BLAST Open London After Upset Loss to M80

NAVI Crash Out of BLAST Open London After Upset Loss to M80

by tylerv10 | Sep 1, 2025 | Uncategorized

NAVI will not be gracing the BLAST Open London stage with its presence after a shock CS2 defeat to massive underdogs M80 in the online Group Stage. Sixteen teams competed online with one goal in mind: to earn a podium finish in their respective group (eight teams,...
Ontario Gaming Revenue Up 29% In July, Just Shy Of Record Set In May

Ontario Gaming Revenue Up 29% In July, Just Shy Of Record Set In May

by tylerv10 | Aug 29, 2025 | Uncategorized

Ontario reported gross gaming revenue (GGR) of CA$311 million ($226 million) in July, a 29% increase from last year. GGR was up 1% from June, but just below May’s record revenue of CA$338 million. The province’s gambling regulator, iGaming Ontario, published the...
Mobile Games Dominate Esports World Cup 2025 Peak Viewership Rankings

Mobile Games Dominate Esports World Cup 2025 Peak Viewership Rankings

by tylerv10 | Aug 29, 2025 | Uncategorized

The Esports World Cup 2025 saw a 51.3% increase in overall watch time, with over 183 million hours watched across 1,700 hours of broadcast content. Interestingly, three of the top five game titles by concurrent viewership peaks were held by mobile titles. Esports...
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