The Marvel Rivals Season 2 update is right around the corner and according to the official announcements so far, the next patch is set to bring a number of buffs and nerfs for various heroes to achieve balance. As is tradition, these changes will significantly impact the current meta. Players who have grown accustomed to specific strategies may need to adapt, as some of the most dominant picks could see their power levels toned down.

With that said, here’s a detailed look at every hero balance change set to arrive in the Marvel Rivals Season 2 update.

All Hero Changes in Marvel Rivals Season 2: Buffs & Nerfs Explained

All Hero Changes in Marvel Rivals Season 2 Buffs & Nerfs Explained

Image Credit: NetEase Games

Below you can find every hero buff and nerf planned for Marvel Rivals Season 2:

VANGUARD

Captain America

  • Base health reduced from 675 to 650.
  • Living Legend shield reduced from 400 to 350.

Doctor Strange

  • Daggers of Denak damage per projectile lowered from 18 to 16.
  • Maelstrom of Madness conversion ratio reduced from 1.3 to 1.2.

Hulk

  • Base movement speed increased from 600 to 650.
  • Indestructible Guard cooldown reduced from 12s to 10s.
  • Incredible Leap minimum charge time lowered from 0.7s to 0.5s.

Magneto

  • Meteor M (Ultimate) energy cost increased from 3100 to 3400.

Peni Parker

  • Cyber-Web Cluster can crit; movement speed penalty reduced from 40% to 20%.
  • Base health increased from 650 to 750.

The Thing

  • Embattled Leap damage reduction lowered from 30% to 25%.

Thor

  • Base health increased from 525 to 600.
  • Base movement speed increased from 600 to 650.

DUELIST

Black Widow

  • Can now shoot immediately after Edge Dancer’s second kick and Electro-Plasma Explosion.

Hawkeye

  • Bow charge slow reduced from 30% to 20%.
  • Hypersonic Arrow damage increased from 50 to 55.
  • Hunter’s Sight (Ultimate) energy cost reduced from 3700 to 3100; bow draw speed buffed from 1.35x to 1.5x.

Hela

  • Astral Flock cooldown increased from 12s to 15s.
  • Piercing Night spell field damage increased from 30 to 35.
  • Soul Drainer cooldown lowered from 12s to 10s.

Human Torch

  • Fire Cluster attack interval reduced from 0.6s to 0.5s.
  • Flaming Meteor cooldown increased from 12s to 15s; grants 75 Bonus Health, decaying after 3s at 30 per second.

Iron Man

  • Hitbox slightly reduced.
  • Armor/Gamma Overdrive grants 100 Bonus Health, decaying after 5s at 30 per second.

Iron Fist

  • Harmony Recovery Bonus Max Health reduced from 150 to 100; decay slowed from 25 per/s to 15 per/s.
  • Yat Jee Chung Kuen fixed damage lowered from 10 to 9; Max Health percentage damage increased from 1.7% to 2.1%.
  • K’un-Lun Kick cooldown reduced from 12s to 10s.

Mister Fantastic

  • Base health increased from 350 to 375.
  • Stretch Punch damage boosted from 60 to 65, and 75 to 80 while Inflated.
  • Flexible Elongation now slows enemies by 35%; cooldown reduced from 10s to 8s.

TEAM-UP ABILITIES

For a more detailed look at these, check out our article on Marvel Rivals Season 2 team-ups.

NEW:

Arcane Order (Doctor Strange – Scarlet Witch)

  • Doctor Strange gains 100 max health.
  • Scarlet Witch unlocks Mystic Burst.

Stars Aligned (Captain America – Winter Soldier)

  • Captain America gains 100 max health and 5% damage boost.
  • Winter Soldier unlocks Stellar Impact.

ADJUSTED OR REMOVED:

Ammo Overload (Rocket Raccoon – Winter Soldier)

  • Winter Soldier loses Infinite Grit.

Gamma Charge (Hulk – Doctor Strange/Namor)

  • Doctor Strange loses Gamma Maelstrom.
  • Namor gains Gamma Monstro.

Also read: Marvel Rivals Confirms Emma Frost and Ultron Is Coming In Season 2