This is everything you need to know about the newest champion coming to LoL, Mel Medarda, and her abilities.

Mel Medarda Abilities rundown

Image Credit: Riot Games

Mel Medarda Abilities Revealed

After long anticipation, Mel Medarda will finally hit Summoner’s Rift with the release of Patch 25.s1.2. Mel is currently available to play on the PBE servers, with one of her spells making headlines due to the ability to reflect enemy champions’ spells.

Riot has been pushing several updates around the release of Arcane Season 2, including Ambessa Medarda as well as the VGU update for Viktor, another key character in the Netflix series.

Below is the rundown and the current numbers of Mel Medarda. Given that the champion has yet to hit the live servers, she might be subject to more changes in the upcoming days.

Mel Medarda base stats

  • Base AD: 54
  • Base armor: 21
  • Base MR: 30
  • Base move speed: 330
  • Attack range: 550
  • Base attack speed: 0.625
  • Attack speed ratio: 0.3

Mel Medarda Abilities Rundown

Passive – Searing Brilliance

  • Innate: Mel’s damaging basic attacks and abilities apply a stack of Overwhelm to enemies for 5 seconds, refreshing on subsequent applications and stacking infinitely.
  • Overwhelm: Stores 50 / 75 / 100 / 125 (based on Golden Eclipse’s rank) (+ 25% AP) (+ 2 / 3 / 4 / 5 (based on Golden Eclipse’s rank) (+ 0.75% AP) per stack) potential magic damage on the affected enemy, with「 the first stack’s effect reduced by 40% 」 against minions. If the post-mitigation damage stored by this effect would deal fatal damage to the target, including through their  shieldsMel’s next application of the stack on them consumes them all to deal the stored damage.
    Innate: Mel’s ability casts each generate 3 stacks, lasting for 5 seconds, refreshing on subsequent casts, and stacking up to 9 times. While any stacks are active, her next basic attack consumes all of them to become empowered, additionally firing 3 / 6 / 9 (based on amount of stacks) bolts at the target. Each bolt deals 5 − 20 (based on level) (+ 1% AP) magic damage.

Q – Radiant Volley

  • Active: Mel launches a barrage of luminous bolts that explode upon reaching the target location. Each explosion deals magic damage to nearby enemies, reduced to 25% against minions
    • Cooldown: 10/9/8/7/6 seconds
    • Cost: 70/80/90/100/110 mana
    • Minion Damage per Explosion: 3.25 / 4 / 4.75 / 5.5 / 6.25 (+ 2.125% AP)
    • Number of Bolts: 6 / 7 / 8 / 9 / 10
    • Total Damage: 78 / 112 / 152 / 198 / 250 (+ 51 / 59.5 / 68 / 76.5 / 85% AP)

W – Rebuttal

  • Active: Mel forms a protective barrier around herself for 1 second, becoming invulnerable to non turret damage and gaining 30% bonus movement speed that decays over the duration.
    Additionally, while active, all hostile projectiles sourced from enemy champions that attempt to collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own to or in the direction of the sources of the original projectiles. Replicated projectiles have all the same properties and functions as the original projectile.
    If the original projectile had the function of hitting and dealing damage to enemies, the replicated projectile will do so as well, retaining the damage the original projectile would deal and converting its damage type to magic damage in addition to modifying its damage to a percentage.
    • Cooldown: 35/32/29/26/23 seconds
    • Cost: 60/45/30/15/0 mana
    • Replicated Projectile magic damage: 40 / 47.5 / 55 / 62.5 / 70% (+ 5% per 100 AP) of the original projectile’s damage

E – Solar Snare

  • Active: Mel fires an orb in the target direction, dealing magic damage to enemies hit and rooting them for a duration.
    The orb radiates solar energy around itself while in flight, dealing magic damage every 0.125 seconds to nearby enemies and slowing them by 30% for 0.125 seconds, refreshing every 0.125 seconds while remaining in the area. These effects linger on enemies for 0.75 seconds after they are no longer within the area. Solar Snare deals 50% damage against minions.
    • Cooldown: 12/11.5/11/10.5/10 seconds
    • Cost: 50/55/60/65/70
    • Damage: 60 / 105 / 150 / 195 / 240 (+ 50% AP)
    • Root duration: 1.75 / 1.875 / 2 / 2.125 / 2.25 seconds
    • Magic Damage per Tick: 2 / 4 / 6 / 8 / 10 (+ 1% AP)

R – Golden Eclipse

  • Passive: Overwhelm gains bonus potential magic damage.
  • Active: Mel unleashes a radiant blast on all enemies affected by Overwhelm, dealing them magic damage.
    • Cooldown: 100/90/180 seconds
    • Bonus Potential Damage: 25 / 50 / 75
    • Bonus Potential Damage per Stack: 1 / 2 / 3
    • Damage: 125 / 175 / 225 (+ 40% AP) (+ 4 / 7 / 10 (+ 2.5% AP) per Overwhelm stack on the target)
    • An enemy champion affected by Overwhelm is required to cast this ability.