For those who prefer a magic approach to ranged or melee, the Oblivion Remastered Mages Guild quests are a perfect option. Each questline in the game has its own unique flavor – Oblivion Remastered’s Dark Brotherhood is all about stealthy assassinations, for example. The Oblivion Remastered Mages Guild quests are all about stopping an existential threat to the Guild, which soon becomes apparent as you play.
You can begin the Oblivion Remastered Mage Guild quest list by heading to any of the Guild Halls throughout Cyrodiil. This will set you along the path of joining the Mages Guild, and you’ll be Archmage in no time.
Although there are 19 quests in the Oblivion Remastered Mages Guild, the first seven are simply about gaining access to the storyline. These parts of the Mages Guild questline in Oblivion Remastered can be done in any order, so you can take the early stages of the storyline at your own pace.
All Mages Guild Quests: List in Order
- Bruma Recommendation
- Bravil Recommendation
- Cheydinhal Recommendation
- Anvil Recommendation
- Skingrad Recommendation
- Leyawiin Recommendation
- Fingers of the Mountain (Chorrol Recommendation)
- Fingers of the Mountain, Part II (Optional)
- A Mage’s Staff
- Ulterior Motives
- Vahtagen’s Secret
- Necromancer’s Moon
- Liberation or Apprehension
- Information at a Price
- A Plot Revealed
- The Bloodworm Helm and the Necromancer’s Amulet
- Ambush
- Confront the King
- Room at the Top
How Long is the Mages Guild Quest List?
You can expect to spend upwards of 10 hours completing the Oblivion Remastered Mages Guild quests. It’s a fairly lengthy questline, even if you plan to run through as fast as possible. To make the experience of your rise to Archmage more immersive, you can do other questlines like the Oblivion Remastered main quests while completing parts of the Mages Guild at the same time.