The COD Mobile Season 9 update is approaching quickly, and it’s set to bring a number of weapon balance changes that will hugely impact the current meta. Therefore, it’s essential to keep yourself updated with such changes to have an advantage on the battlefield. So, without any further delay, here’s a quick look at all the weapon nerfs and buffs in COD Mobile Season 9.

COD Mobile Season 9 nerfs and buffs (weapon balance changes)

Image Credits: Activision

Before diving into the details, it’s important to note that these changes have been discovered in the test server. As a result, they are subject to change once Season 9 officially arrives in the COD Mobile global version.

LAG 53 (.13.0 OSW Para)

Increased head multiplier from 1.5x to 2.3x
Added -7% fire interval buff

BP50 (.30 Russian Short 60 Round Mags)

Added -8% strafe speed penalty
Increased BV penalty from 5% to 15%

Grau 5.56 (ZLR Drifter A-08 Barrel)

Added -6% fire interval buff

Kilo 141 (Marksman Barrel)

Reduced strafe speed penalty from 15% to 5%

Type 25

Reduced hit flinch from 0.9 to 0.8
Reduced STF time from 170ms to 140ms

GKS

Damage profile changed from 33-32-24-19 to 34-32-25-19
Reduced ADS time from 240ms to 220ms

AGR 556

Reduced ADS time from 230ms to 210ms
Damage profile changed from 25-21-17-15 to 25-23-19-17

(30-R 5.56mm Mag)

Removed additional damage boost
Increased head multiplier from 1.1x to 1.6x
Increased chest multiplier from 1.1x to 1.3x
Increased stomach/arm multipliers to 1.2x

(60-R 5.56mm Mag)

Removed additional damage boost
Increased head multiplier from 1.1x to 1.4x
Increased chest/stomach/arm multipliers to 1.2x
Added -12% horizontal recoil buff

Pharo

Increased recoil recovery speed, reduced recovery delay
Ranger Foregrip: Increased horizontal recoil reduction from 3.7% to 16%

SKS

Upper arm multiplier increased from 0.8x to 0.9x
Reduced hit flinch from 2 to 1.4
Moving the screen while firing will cancel additional recoil recovery after stop firing

MK2

ADS time reduced from 390ms to 330ms
Reduced hit flinch from 2.4 to 1.6

D13 Sector

Projectile speed increased
Increased the number of bounces

Machine Pistol

Base damage range increased (Single pistol only): 8-15 to 11-18

Operator Skills / Scorestreaks / Perks / Throwables Adjustments

TAK-5 Buff

Health boost increased from 50 to 60

Havoc Operator Skill Buff

Increased effective range
Increased effective radius: 90 degrees to 180 degrees
Increased points obtained
Disables scorestreak using Havoc: 50 to 60
Havoc assists: 10 to 30

(Note: Test server balance changes are subject to change until officially announced.)